Super Quant Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.

Super Quantal Fairy Zetan
Super Quantal Fairy Zetan
Super Quantal Fairy Zetan
DARK 1
Super Quantal Fairy Zetan
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.

Super Quantum Black Layer
Super Quantum Black Layer
Super Quantum Black Layer
DARK 7
Super Quantum Black Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.

Super Quantum Blue Layer
Super Quantum Blue Layer
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

Super Quantum Green Layer
Super Quantum Green Layer
Super Quantum Green Layer
WIND 4
Super Quantum Green Layer
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

Super Quantum Red Layer
Super Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

Super Quantum White Layer
Super Quantum White Layer
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Emergency Teleport
      Emergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

        Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
        Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
        Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
        Spell Quick
        Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

          Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn); ● Target 1 Attack Position monster on the field; change it to Defense Position. ● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control. ● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.

          Super Quantal Alphan Spike
          Super Quantal Alphan Spike
          Super Quantal Alphan Spike
          Spell Normal
          Super Quantal Alphan Spike

            If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.

            Super Quantal Mech Ship Magnacarrier
            Super Quantal Mech Ship Magnacarrier
            Super Quantal Mech Ship Magnacarrier
            Spell Field
            Super Quantal Mech Ship Magnacarrier

              Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.

              Extra Deck

              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



              Tag(s):

              Super Quantal Mech Beast Aeroboros
              Super Quantal Mech Beast Aeroboros
              Super Quantal Mech Beast Aeroboros
              WIND
              Super Quantal Mech Beast Aeroboros
              • ATK:

              • 2200

              • DEF:

              • 2400


              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

              Super Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              WATER
              Super Quantal Mech Beast Grampulse
              • ATK:

              • 1800

              • DEF:

              • 2800


              2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

              Super Quantal Mech Beast Lusterrex
              Super Quantal Mech Beast Lusterrex
              Super Quantal Mech Beast Lusterrex
              LIGHT
              Super Quantal Mech Beast Lusterrex
              • ATK:

              • 2700

              • DEF:

              • 1900


              2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

              Super Quantal Mech Beast Magnaliger
              Super Quantal Mech Beast Magnaliger
              Super Quantal Mech Beast Magnaliger
              FIRE
              Super Quantal Mech Beast Magnaliger
              • ATK:

              • 2600

              • DEF:

              • 2000


              2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

              Super Quantal Mech King Great Magnus
              Super Quantal Mech King Great Magnus
              Super Quantal Mech King Great Magnus
              LIGHT
              Super Quantal Mech King Great Magnus
              • ATK:

              • 3600

              • DEF:

              • 3200


              3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

              Super Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

              Main: 60 Extra: 15

              1 cardDoom-Z Five - Amalthe 1 cardDoom-Z Five - Amalthe
              Doom-Z Five - Amalthe
              DARK 4
              Doom-Z Five - Amalthe
              • ATK:

              • 1600

              • DEF:

              • 1200


              If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "Doom-Z" monster from your Deck to your hand, except "Doom-Z Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Five - Amalthe" once per turn.


              1 cardDoom-Z Seven - Elara 1 cardDoom-Z Seven - Elara
              Doom-Z Seven - Elara
              DARK 4
              Doom-Z Seven - Elara
              • ATK:

              • 1400

              • DEF:

              • 1200


              If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "Doom-Z" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Seven - Elara" once per turn.


              1 cardDoom-Z Zero - Drastia 1 cardDoom-Z Zero - Drastia
              Doom-Z Zero - Drastia
              DARK 8
              Doom-Z Zero - Drastia
              • ATK:

              • 2400

              • DEF:

              • 1500


              You can target 1 "Doom-Z" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to it. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Zero - Drastia" once per turn.


              2 cardMaxx "C"
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              3 cardMedius the Pure 3 cardMedius the Pure
              Medius the Pure
              DARK 4
              Medius the Pure
              • ATK:

              • 1800

              • DEF:

              • 1800


              If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


              2 cardMinimalian 2 cardMinimalian
              Minimalian
              WATER 4
              Minimalian
              • ATK:

              • 100

              • DEF:

              • 100


              You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn.


              1 cardMitsurugi no Mikoto, Aramasa 1 cardMitsurugi no Mikoto, Aramasa
              Mitsurugi no Mikoto, Aramasa
              DARK 4
              Mitsurugi no Mikoto, Aramasa
              • ATK:

              • 1200

              • DEF:

              • 900


              If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


              1 cardMitsurugi no Mikoto, Kusanagi 1 cardMitsurugi no Mikoto, Kusanagi
              Mitsurugi no Mikoto, Kusanagi
              DARK 4
              Mitsurugi no Mikoto, Kusanagi
              • ATK:

              • 1600

              • DEF:

              • 400


              If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


              1 cardMitsurugi no Mikoto, Saji 1 cardMitsurugi no Mikoto, Saji
              Mitsurugi no Mikoto, Saji
              DARK 4
              Mitsurugi no Mikoto, Saji
              • ATK:

              • 1000

              • DEF:

              • 1700


              If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


              2 cardPower Patron Machine Doom-Z 2 cardPower Patron Machine Doom-Z
              Power Patron Machine Doom-Z
              WIND 1
              Power Patron Machine Doom-Z
              • ATK:

              • 300

              • DEF:

              • 200


              You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron Machine Doom-Z" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "Doom-Z" Xyz Monster or "Jupiter the Power Patron of Destruction" with a Rank equal to the Level of that monster you control, by using it as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it. If this card is destroyed: You can add 1 "Doom-Z" card from your Deck to your hand.


              3 cardSuper Quantal Fairy Alphan 3 cardSuper Quantal Fairy Alphan
              Super Quantal Fairy Alphan
              LIGHT 1
              Super Quantal Fairy Alphan
              • ATK:

              • 0

              • DEF:

              • 0


              Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


              3 cardSuper Quantal Fairy Zetan 3 cardSuper Quantal Fairy Zetan
              Super Quantal Fairy Zetan
              DARK 1
              Super Quantal Fairy Zetan
              • ATK:

              • 0

              • DEF:

              • 0


              If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.


              3 cardSuper Quantum Black Layer 3 cardSuper Quantum Black Layer
              Super Quantum Black Layer
              DARK 7
              Super Quantum Black Layer
              • ATK:

              • 2400

              • DEF:

              • 2400


              When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.


              3 cardSuper Quantum Blue Layer 3 cardSuper Quantum Blue Layer
              Super Quantum Blue Layer
              WATER 3
              Super Quantum Blue Layer
              • ATK:

              • 1200

              • DEF:

              • 2000


              When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


              1 cardSuper Quantum Green Layer 1 cardSuper Quantum Green Layer
              Super Quantum Green Layer
              WIND 4
              Super Quantum Green Layer
              • ATK:

              • 1600

              • DEF:

              • 1400


              When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


              2 cardSuper Quantum Red Layer 2 cardSuper Quantum Red Layer
              Super Quantum Red Layer
              FIRE 5
              Super Quantum Red Layer
              • ATK:

              • 2000

              • DEF:

              • 800


              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


              2 cardSuper Quantum White Layer 2 cardSuper Quantum White Layer
              Super Quantum White Layer
              LIGHT 7
              Super Quantum White Layer
              • ATK:

              • 2400

              • DEF:

              • 2400


              You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


              1 cardAme no Habakiri no Mitsurugi 1 cardAme no Habakiri no Mitsurugi
              Ame no Habakiri no Mitsurugi
              DARK 8
              Ame no Habakiri no Mitsurugi
              • ATK:

              • 2400

              • DEF:

              • 1800


              You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


              1 cardAme no Murakumo no Mitsurugi 1 cardAme no Murakumo no Mitsurugi
              Ame no Murakumo no Mitsurugi
              DARK 8
              Ame no Murakumo no Mitsurugi
              • ATK:

              • 3200

              • DEF:

              • 800


              You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


              1 cardFutsu no Mitama no Mitsurugi 1 cardFutsu no Mitama no Mitsurugi
              Futsu no Mitama no Mitsurugi
              DARK 8
              Futsu no Mitama no Mitsurugi
              • ATK:

              • 2000

              • DEF:

              • 3400


              You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


              3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              2 cardCalled by the Grave
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardCrossout Designator
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  1 cardDogmatikacism 1 cardDogmatikacism
                  Dogmatikacism
                  Spell Equip
                  Dogmatikacism

                    If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn.


                    2 cardDoom-Z Command "D.O.O.M.D.U.R.G." 2 cardDoom-Z Command "D.O.O.M.D.U.R.G."
                    Doom-Z Command "D.O.O.M.D.U.R.G."
                    Spell Equip
                    Doom-Z Command "D.O.O.M.D.U.R.G."

                      Once per turn, during the Standby Phase: Inflict 500 damage to the equipped monster's controller. A "Doom-Z" monster equipped with this card, or a WIND Machine Xyz Monster that has it as material, gains these effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can destroy 1 other face-up card you control, also, until the end of this turn, this card gains ATK equal to its own Level/Rank x 100, it can attack directly, also if it battles, destroy it at the end of the Damage Step.


                      1 cardDoom-Z Raider 1 cardDoom-Z Raider
                      Doom-Z Raider
                      Spell Continuous
                      Doom-Z Raider

                        During your Main Phase: You can destroy 1 other "Doom-Z" card in your hand or face-up field, then add to your hand, or Special Summon, 1 "Doom-Z" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "Doom-Z Raider" effect per turn, and only once that turn.


                        3 cardEmergency Teleport
                        3 cardEmergency Teleport
                        Emergency Teleport
                        Spell Quick
                        Emergency Teleport

                          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                          Tag(s):

                          1 cardForbidden Droplet 1 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            3 cardLayer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!" 3 cardLayer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
                            Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
                            Spell Quick
                            Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

                              Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn); ● Target 1 Attack Position monster on the field; change it to Defense Position. ● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control. ● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.


                              1 cardMitsurugi Mirror 1 cardMitsurugi Mirror
                              Mitsurugi Mirror
                              Spell Normal
                              Mitsurugi Mirror

                                This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                                1 cardMitsurugi Prayers 1 cardMitsurugi Prayers
                                Mitsurugi Prayers
                                Spell Quick
                                Mitsurugi Prayers

                                  When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                                  1 cardMitsurugi Ritual 1 cardMitsurugi Ritual
                                  Mitsurugi Ritual
                                  Spell Normal
                                  Mitsurugi Ritual

                                    This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                                    1 cardSeventh Tachyon
                                    1 cardSeventh Tachyon
                                    Seventh Tachyon
                                    Spell Normal
                                    Seventh Tachyon

                                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                      1 cardSuper Quantal Alphan Spike 1 cardSuper Quantal Alphan Spike
                                      Super Quantal Alphan Spike
                                      Spell Normal
                                      Super Quantal Alphan Spike

                                        If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.


                                        1 cardSuper Quantal Mech Ship Magnacarrier 1 cardSuper Quantal Mech Ship Magnacarrier
                                        Super Quantal Mech Ship Magnacarrier
                                        Spell Field
                                        Super Quantal Mech Ship Magnacarrier

                                          Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                                          1 cardRed Reboot
                                          1 cardRed Reboot
                                          Red Reboot
                                          Trap Counter
                                          Red Reboot

                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                            1 cardSuper Quantal Mech Sword - Magnaslayer 1 cardSuper Quantal Mech Sword - Magnaslayer
                                            Super Quantal Mech Sword - Magnaslayer
                                            Trap Normal
                                            Super Quantal Mech Sword - Magnaslayer

                                              Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.


                                              1 cardHerald of the Arc Light
                                              1 cardHerald of the Arc Light
                                              Herald of the Arc Light
                                              LIGHT 4
                                              Herald of the Arc Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                              1 cardDivine Golden Shadow Dragon Dragluxion 1 cardDivine Golden Shadow Dragon Dragluxion
                                              Divine Golden Shadow Dragon Dragluxion
                                              LIGHT
                                              Divine Golden Shadow Dragon Dragluxion
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 3000


                                              2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                              1 cardDoom-Z Break Diactorus 1 cardDoom-Z Break Diactorus
                                              Doom-Z Break Diactorus
                                              WIND
                                              Doom-Z Break Diactorus
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "Doom-Z" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by battle or card effect while it has a "Doom-Z" monster or "Medius the Pure" as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck. You can only use each effect of "Doom-Z Break Diactorus" once per turn.


                                              1 cardDoom-Z End - Drastrius 1 cardDoom-Z End - Drastrius
                                              Doom-Z End - Drastrius
                                              WIND
                                              Doom-Z End - Drastrius
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 1500


                                              3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Doom-Z End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to it. When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card.


                                              1 cardJupiter the Power Patron of Destruction 1 cardJupiter the Power Patron of Destruction
                                              Jupiter the Power Patron of Destruction
                                              WIND
                                              Jupiter the Power Patron of Destruction
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 2500


                                              3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using a monster you control equipped with 3 or more Equip Cards (transfer its materials to this card). If this card is Xyz Summoned: You can equip any number of appropriate Equip Spells from your GY to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "Doom-Z" monster from your GY, then you can destroy 1 card on the field.


                                              1 cardKing of the Feral Imps
                                              1 cardKing of the Feral Imps
                                              King of the Feral Imps
                                              DARK
                                              King of the Feral Imps
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                              1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                                              Number 103: Ragnazero
                                              WATER
                                              Number 103: Ragnazero
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1200


                                              2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                              1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                                              LIGHT
                                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                              1 cardSuper Quantal Mech Beast Aeroboros 1 cardSuper Quantal Mech Beast Aeroboros
                                              Super Quantal Mech Beast Aeroboros
                                              WIND
                                              Super Quantal Mech Beast Aeroboros
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2400


                                              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                              1 cardSuper Quantal Mech Beast Grampulse 1 cardSuper Quantal Mech Beast Grampulse
                                              Super Quantal Mech Beast Grampulse
                                              WATER
                                              Super Quantal Mech Beast Grampulse
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 2800


                                              2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                              2 cardSuper Quantal Mech Beast Lusterrex 2 cardSuper Quantal Mech Beast Lusterrex
                                              Super Quantal Mech Beast Lusterrex
                                              LIGHT
                                              Super Quantal Mech Beast Lusterrex
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 1900


                                              2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                              2 cardSuper Quantal Mech Beast Magnaliger 2 cardSuper Quantal Mech Beast Magnaliger
                                              Super Quantal Mech Beast Magnaliger
                                              FIRE
                                              Super Quantal Mech Beast Magnaliger
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2000


                                              2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                              1 cardSuper Quantal Mech King Great Magnus 1 cardSuper Quantal Mech King Great Magnus
                                              Super Quantal Mech King Great Magnus
                                              LIGHT
                                              Super Quantal Mech King Great Magnus
                                              • ATK:

                                              • 3600

                                              • DEF:

                                              • 3200


                                              3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.


                                              ocg
                                              Super Quant
                                              5







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